Game development for mobile and web
Most game ideas stall between a rough prototype and a store listing — the polish, the monetisation and the submission are the hard parts. We build the game end-to-end, wire up ads and in-app purchases, and package it for the stores. You own the project and the accounts.
What changes for games
- Just an idea or rough prototype
- No monetisation set up
- Not on the stores yet
Where it jamsHard to build & polish · Monetisation unclear · Store submission hassle
- Polished game build
- Ads + in-app-purchase monetisation
- Store-ready packaging
- A launch-ready game
- Revenue from ads / IAP
- Live on the app stores
Every build ships to your own accounts — you own all of it. We design a free prototype of this before you commit to anything.
Built around how games actually operate
- Core gameplay & levels
- Ad integration (AdMob / Google Ads)
- In-app purchases
- Leaderboards & progress
- Cross-platform build
Where AI actually pays off here
Not AI for the sake of it — the specific automations, agents, and assistants that remove real work from a game business.
Shipped, in production
Tocablox World
For VikifugaTocablox World is a Tamagotchi-style virtual pet game where players care for a digital companion, decorate its home, unlock new items through progression, and enjoy a relaxing offline experience suitable for all ages.
- Flutter
- Flame Engine
- Dart
- Hive
- Tamagotchi-style virtual pet
- Fully offline · all-ages
- Decorate, unlock & progress
Cine Duniya
For KristinaCross-platform entertainment app focused on content discovery and a modern viewing experience.
- Flutter
- Dart
Vistara
For ArtemModern movie discovery app with a clean, responsive interface, built for performance across platforms.
- Flutter
- Dart
Answered before you ask
Can you finish a prototype I already started?
Usually yes. We look at what exists, keep whatever is worth keeping, and build the rest — gameplay, levels, art integration and the store build.
Can the game make money from ads and purchases?
Yes. Ad integration (AdMob or Google Ads) and in-app purchases are part of a normal build, set up in your own accounts so the revenue is yours from the first install.
Do you publish to the App Store and Play Store?
We package and prepare the builds for submission and walk through the process with you. The listings live under your developer accounts, so you keep full control.
Will there be AI in it?
Only if the game genuinely benefits. Plenty of good games need none, and we would rather say so than sell you something the design does not call for.