Hiring a studio abroad, without the usual friction.
We have delivered for clients in 11 countries across four continents. This is the plain version of what that is like to work with — the overlap, the contracts, and what you end up owning.
What changes depending on where you are
The engineering is identical. What differs is the paperwork, the currency, the data rules, and how much of your working day we share.
Software Development for US Startups
An engineer-led studio building web, mobile and AI software for US startups — you own the code and the accounts, we invoice in USD, and you talk to the person building it.
Software Development for UK Businesses
Web, mobile and AI development for UK businesses and startups — UK GDPR handled properly, data hosted where you choose, and a working day that overlaps almost entirely with yours.
The three things that make distance workable
You talk to the engineer. Not an account manager, not a project coordinator relaying messages into a development team you never meet. The person who answers your first message is the person who writes the code, which removes both the cost of the translation layer and the delay it introduces. It is also the single biggest difference between this and the offshore experience people have usually had before.
Everything deploys to your accounts. Your hosting, your cloud, your App Store and Play accounts, your repositories, your model keys — from the first deploy rather than at handover. You hold the credentials throughout. If the engagement stops for any reason, you keep everything and can hand it to another engineer without asking us for anything.
Scope is agreed in writing before anything is built. After a call and a free prototype, so it is written against something you have actually seen rather than an idea either side is imagining differently. One fixed quote against that scope, and it moves only if the scope does. Most of what goes wrong in a remote engagement is a scope misunderstanding discovered late, and this is the cheapest possible point to prevent it.
The ones people hesitate to ask
How do you work across time zones?
With a real daily overlap rather than a handoff. We are based in India, which puts us a few hours ahead of the UK and Europe and gives us a working day that covers most of theirs. For the US we hold hours that overlap with the American business day — the East Coast overlaps comfortably, and West Coast mornings work well. The practical test of whether this is working is not a chart of overlapping hours, it is whether a blocking question costs you a day. It should not: same-day replies are the normal case, not the best case, and where a question genuinely needs a conversation we arrange a call at a time that is reasonable for both sides rather than expecting you to take one at midnight.
How often will we actually talk during a project?
More at the start, then settling into a rhythm we agree with you. Scoping is conversation-heavy by design, because that is where the expensive misunderstandings are cheapest to prevent. Once a build is underway, most teams settle on a regular check-in plus asynchronous updates as things ship, with calls arranged when something genuinely needs one. You are always talking to the engineer building your product, never to an account manager relaying it, which is why fewer meetings are needed than the equivalent agency engagement — there is no one in the middle who has to be briefed before anything can happen.
Does hiring a studio in another country slow a project down?
It can, and it is worth understanding what actually causes it so you can check for it in any supplier you evaluate. Delay in offshore engagements comes from three things: a working day with almost no overlap, so every question costs a full cycle; a layer of account management between you and whoever writes the code; and vague scope, which turns into a lot of clarifying questions that each cost a cycle. Our arrangement addresses the first two structurally — real overlap, and you talk directly to the engineer. The third we handle by agreeing scope in writing up front, after you have seen a prototype, so there is much less to clarify mid-build. In practice, projects here typically run in weeks rather than months.
Why not just hire someone local instead?
Sometimes you should, and it is a fair question rather than an objection to be overcome. If your product needs someone physically present, if your organisation genuinely cannot contract with an overseas supplier, or if you have budget for a local senior engineer and value being in the same room, hire locally — those are good reasons and we would rather you act on them than end up in an engagement that frustrates you. What we would push back on is choosing local purely for the assumption of lower risk. The things that actually determine whether a software project goes well are scope clarity, direct access to the person building it, and whether you own what gets built. Those are contractual and structural rather than geographical, and they are worth checking for in a local supplier too.
Ownership, NDAs, invoicing and post-handover support are answered on the full FAQ.