Flutter apps and games, pixel-identical on both stores.
One Dart codebase for iOS and Android, drawn by Flutter's own rendering engine — so a custom, animation-heavy interface looks the same everywhere instead of drifting between platforms. Apps, and real 2D games on Flame. Submitted to your own store accounts.
Everything the build needs, in scope
- One Dart codebase targeting iOS and Android
- Custom interfaces built with the widget system, not fought against it
- 2D games and interactive experiences with the Flame engine
- Custom rendering and animation via CustomPaint where the design demands it
- Offline-first local storage with Hive, Isar, or SQLite
- Platform channels into Swift or Kotlin for native capabilities
- Firebase, Supabase, or your own API as the backend
- Store submission to your own Apple and Google accounts
Boring, proven, and yours to keep
No exotic dependencies you'll struggle to hire for. Every choice below is one your next engineer will already know.
Shipped, in production
Tocablox World
Tocablox World is a Tamagotchi-style virtual pet game where players care for a digital companion, decorate its home, unlock new items through progression, and enjoy a relaxing offline experience suitable for all ages.
- Tamagotchi-style virtual pet
- Fully offline · all-ages
- Decorate, unlock & progress
Vistara
Modern movie discovery app with a clean, responsive interface, built for performance across platforms.
MindMaze Junior
Educational game for children ages 3+. Four game modes, custom CustomPaint rendering, zero external packages. Targets Android, iOS, Web, Windows, Linux, macOS.
Read the case studies
- Destiny AI JournalA voice journal that transcribes, summarises and narrates every entry — without making anyone wait for it.Read the case study
- Tocablox WorldA virtual pet that works with no account, no connection, and nothing trying to pull the player back.Read the case study
- MindMaze JuniorFour game modes, six platforms, zero third-party dependencies.Read the case study
Answered before you ask
Will a Flutter app feel native on both iOS and Android?
Yes, when it is built with intent. Flutter renders its own widgets rather than using the platform's, which means native feel is a decision rather than something inherited automatically. It ships both Material and Cupertino widget sets, and the platform conventions that matter most to users — navigation transitions, scroll physics, haptics, date and text input — are all available and should be wired up per platform. An app that ignores this reads as slightly foreign on iOS, which is the usual source of the criticism. Getting it right is routine work, not a limitation.
Is Flutter suitable for building a game?
For 2D games, genuinely yes, and it is a large part of what we have shipped. The Flame engine adds a game loop, sprites, collision detection, and a component system on top of Flutter, while CustomPaint handles bespoke rendering when a game needs to draw its own world. Tocablox World and MindMaze Junior below are both built this way and are live on the stores. Flutter is not the right tool for a 3D title or anything needing console-grade performance — that is Unity or Unreal territory, and we would say so rather than take the work.
Can the same Flutter codebase also target web and desktop?
Technically yes, and it can be worth it — but not automatically, and we will not pretend otherwise. Flutter compiles to web, Windows, macOS, and Linux from the same source, which is real leverage for an internal tool or a companion desktop app. The caveat is Flutter web: because it renders its own canvas rather than producing HTML, it is a poor choice for anything that needs to rank in search or load instantly on a slow connection. For a public marketing site we would build the web surface properly in Next.js and keep Flutter for the app. Desktop targets are a much cleaner win.
Is Flutter a safe long-term choice — will I be able to hire for it?
It is a reasonable question and worth answering honestly rather than reassuringly. Flutter is Google-backed, used at large scale in production by companies including BMW, eBay, and Alibaba, and has one of the larger open-source communities in mobile. Dart is a smaller talent pool than JavaScript in absolute terms, but it is a conventional typed language that an experienced mobile or backend developer picks up in days rather than months. The bigger factor in whether your next engineer can take over is code quality, not framework choice — which is why you get documented repositories and a conventional architecture regardless of which stack we build in.
Can you take over an existing Flutter app from another developer?
Yes, and it is common. We start by reading the codebase and the release setup, then give you a plain assessment of what is solid, what is fragile, and what will cost more to keep than to replace. Typical work is upgrading across Flutter and Dart major versions, replacing an abandoned state-management approach, fixing performance in lists and animations, and getting builds and store releases reproducible again. You get that assessment before committing to any build work.
Questions about NDAs, invoicing currency, working with clients in the US and UK, or what happens after handover? Those are answered on the full FAQ.